The Irresistible Outbreak of Trust
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A Viral Marketing eBrief
By Michael Sarnefors, Wedgewise Ltd
May, 2004
Viral Marketing
eBrief
Viral marketing is replacing traditional marketing because it allows low-cost,
rapid, highly targeted, personalized, and therefore extremely effective,
communication and propagation of marketing messages to existing and potential
customers, by leveraging relationships of trust
� It can be recalled that of the three major marketing
approaches, only viral marketing allows highly targeted and personalized
communication to existing and potential customers, capitalizing on relationships
of trust, but necessitates very satisfied customers
- Mass marketing (also known as spam when the message is
transmitted by e-mail) involves communicating in an impersonal fashion with all
(or a large number of) potential customers
Mass marketing
(sketch, thickness of lines reflects personalization,
and hence
effectiveness of the marketing message)
- Direct marketing entails communicating in a somewhat
personalized fashion with a fairly targeted subset of potential customers, about
whose preferences something is known
Direct
marketing (sketch, thickness of lines reflects personalization,
and hence
effectiveness of the marketing message)
- Viral marketing harnesses highly targeted and personalized
communication with existing customers (because it is much easier to query them
about, and note their preferences), who are motivated to recommend the message
to family, friends and acquaintances, again through highly targeted and
personalized communication (the referrers tailor the message), thus leveraging
relationships of trust
Viral marketing
(sketch, thickness of lines reflects personalization,
and hence
effectiveness of the marketing message)
- It should also be recalled that for it to succeed, viral
marketing pre-supposes that existing customers are very satisfied, otherwise
they will not take the time or effort to pass on the message
Characteristics
of marketing methods, by type
Type |
Description |
Situation where most useful/effective |
Mass |
Promote a
product/service indiscriminately to all potential customers |
No
information about potential customer preferences |
Direct |
Promote a
product/service only to potentially profitable customers |
Some
information about potential customer preferences |
Viral |
Motivate
existing customers to persuade family/friends/acquaintances to undertake a
desired action |
Very
satisfied customers |
Source: Websites, as observed in April, 2004
� Viral marketing is flourishing because it is low-cost, simple
to implement, rapid, scalable, allows leveraging online communities, and has
become a fad
- Consumers
bearing part of the cost of propagating a marketing message is generally
attractive in a cost-conscious economy
- Low
barriers to entry
- The
Internet allows low-cost and accelerated transmission/propagation
- Scalability
- Tightness
of online communities, among which a recommendation can be transmitted with
greater confidence
- Get-rich
bandwagon effect, notably since such high-profile successes as Hotmail (acquired
by Microsoft in January, 1998 for up to an estimated US$ 400 M) and ICQ
(purchased by AOL in June, 1998 for nearly US$ 400 M)
- Fashionable
� Among the three types of viral marketing encountered, success
depends on maximizing the pass-along rate from person to person
Characteristics of
viral marketing campaigns, by type
Type |
Objective |
Incentive? |
Customer
motivation |
Key Success
Factors |
Value |
Brand-building |
N |
Share a
quality experience |
Seen by
largest number, and hence quality of experience and ease of referral |
Instrumental |
Purchase
product/ service |
N |
Share a
quality experience, which requires certain products |
Low cost of
required product relative to quality experience |
Incentive |
Purchase
product/ service |
Y |
Qualify for
an incentive |
Immediateness
of incentive |
Source: Websites, as observed in April, 2004
� Best practices encountered revolved around an inherently
infectious product/service/campaign, leveraging existing/creating demand,
offering incentives, positioning the vendor and the process as trustworthy,
granting a free trial period, motivating/making it easy for the customer to
refer, and back office functions
Best practices
in viral marketing campaigns, examples
Best
practice |
Examples
(campaigns/products/firms) |
Inherently
infectious product/service, or viral marketing campaign |
|
Products/services whose value to existing customers grows when the number
of users increases |
Hotmail, ICQ,
PayPal, Love Monkey, plaxo.com |
Use of the
product/service incites others to become a user |
ICQ, Napster,
Kazaa, Gnutella, PayPal, Love Monkey (college dating), Tumbleweed
(sensitive document transmission online) |
Behaviors of
the target community carry the message |
Hotmail, ICQ,
Motley Fool, Mobliss (wireless content), American Idol II (TV series),
Club Photo (photo developer offering free online photo albums) |
Products/services that invoke a passion (eg Harley Davidson motorcycles) |
Harley
Davidson motorcycles |
Cool factor
(right feel, or perceived as fashionable or trendy, seen from the
customer�s perspective) |
AmIHotOrNot.com (photo evaluation), Mountain Dew (10 proofs of purchase &
$35 for a Motorola pager, target: kids), All Your Base Are Belong to Us
(video game), Mahir (Turkish man�s homepage), ishaggedhere.com (sexual
adventures blog), Deloitte Consulting (Bullfighter jargon buster) |
Fun |
BlueMountain.com (online greeting cards), Singapore Airlines (ecard
campaign), Passthison.com (online greeting cards), Jockey (men�s
underwear, �Make-a-Flake� campaign) |
Materialize
the product�s message |
Scope
(consumers can send a customized & animated email "kiss" to their friends,
reinforcing the branding message that the mouthwash brings people "Kissably
close") |
Interactive
games that motivate existing users to challenge their friends to play |
IBM, Ford,
GM, Nike, Burger King, Babel Media, Passthison.com |
Stage events
that demonstrate the product |
Trivial
Pursuit, Pictionary |
Leverage
existing demand, create new demand |
|
Target
population focus, especially opinion leaders |
DOS, Windows,
CNN |
Build a large
community, with common needs |
Napster,
Kazaa, Gnutella, Babycenter.com, Spiderman (film), The Matrix (film),
Queer as Folk (TV series), Southwest Airlines, Krispy Kreme Doughnuts,
Build-A-Bear Workshop, Dallas Mavericks, O'Reilly & Associates,
SolutionPeople, IBM |
Exploit the
strength of weak ties (individuals with many casual social connections
have a larger influence on communities) |
Tupperware,
Amway (para-pharmaceuticals),
Avon,
Mary Kay Cosmetics |
Offer
incentives |
|
Chance of
winning a prize |
Sony Music
(Taiwan), ePrize, Fujitsu PC |
Offer
incentives that existing customers actually want |
AllAdvantage.com (pays to track online behavior & serve ads while people
are online), Epinions (cash/100 hits), MyPoints.com, Etrade.com,
Ebates.com, Mercata.com (�PowerBuy�, price of item goes down the more
people buying it simultaneously), More.com (prices on products purchased
during charter period will never increase), gazooba.com (users offered
incentives to recommend websites to others) |
Attractive
value proposition in call-to-refer |
Tripeze.com
(contest giving away two free airline tickets/day), Danier.com (leather
retailer, vouchers), ebrick.com (etailer, special deals & discounts),
Computer.com (computer-related advice portal) |
Vendor/process positioning as generating bona fide referrals |
|
Honesty
(recipient of the referral must believe the referrer is providing an
honest endorsement) |
Hotmail |
Trust in the
vendor by the customer, built up over time |
Epinions,
eComplaints, ciao.com |
Free trial
period |
|
Structure
pricing such that usage of the product/service is free in the beginning |
Intuit�s
Quicken |
Incite
potential customer to refer, facilitate actual referral |
|
Personalize
each message, based on known customer preferences |
Amazon |
Encourage to
refer |
Hotmail, ICQ |
Compelling
call to refer |
BlueMountain.com |
Ease of
referral |
Hotmail, ICQ,
BlueMountain.com |
Back
office |
|
Cap
incentives to avoid spam-like distribution of your message |
AllAdvantage.com |
Track and
analyze results (notably e-mail pass-along rates), using software that
measures viral activity, in order to be able to capitalize/ control
success/unwanted side-effects |
|
Contingency
plans in case a campaign develops in the wrong direction |
AllAdvantage.com |
Source: Websites, as observed in April, 2004
� Where available, the most successful viral marketing
campaigns exhibited an inherently infectious product/service/campaign, or
offered an incentive, or several best practices combined
Results of viral marketing campaigns, main approaches used
Campaign |
Results |
Main
approaches used |
AmIHotOrNot |
120 M/month
page views |
Cool factor |
Hotmail |
75 M users in
first year |
Products/services whose value to existing customers grows when the number
of users increases; Behaviors of the target community carry the message;
Honesty; Encourage to refer; Ease of referral |
Jockey |
17 M page
views in first month |
Fun |
ICQ |
12 M
registered users in first 22 months |
Products/services whose value to existing customers grows when the number
of users increases; Use of the product/service incites others to become a
user; Behaviors of the target community carry the message; Encourage to
refer; Ease of referral |
AllAdvantage |
2 M active
users in first year |
Offer
incentives that existing customers actually want |
Ebrick.com |
492 K unique
visitors/month in first month, unknown how many before |
Attractive
value proposition in call-to-refer |
Epinions |
300 K reviews
of 100 K products in first 6 months |
Offer
incentives that existing customers actually want; Trust in the vendor by
the customer, built up over time |
Babel Media |
200 K unique
visitors in first 10 days |
Interactive
games that motivate existing users to challenge their friends to play |
Fujitsu PC |
50 K
registrations in first 6 weeks |
Chance of
winning a prize |
Source: Websites, as observed in April, 2004
� Potential challenges mostly focused on the lack of control
inherent in allowing customers to decide what/to whom/how to pass on
Potential challenges in viral marketing campaigns, and
examples
Potential challenge |
Examples/counter-examples (campaigns/products/firms) |
Heavy-handedness |
MCI (mass
marketing telephone calls during dinner hours), Hotmail (it was remarked
that if Hotmail had appended its promotion as part of the body of the
sender�s e-mail message, rather than as a separate note at the bottom, the
campaign might very likely have expired before it got off the ground) |
Association
with unwanted, negative people |
Online book
reseller with affiliate program, neo-Nazi site signs up |
Campaign
thought offensive/poorly received can backfire, spreading negative image
widely |
Puma (images
of couple wearing Puma sneakers in sexual position, although some suggest
that Puma masterminded for buzz effect) |
Brand control
(message modified/transmitted to people outside target audience) |
|
Cap
incentives to avoid referrers turning the campaign into a business |
|
Campaign
morphs into a spam deluge, especially in incentive campaigns, which can
damage the marketer�s reputation |
Phonefree.com
(viral campaign involved getting people to register for the service, then
downloading their address books, and contacting everyone in them with the
message, "Register for free long distance phone calls with us, and you can
talk to so-and-so who just signed up!") |
Lack of
measurement |
|
Uncharted
growth (necessitating, for example, adequate infrastructure) |
Hotmail |
Source:
Websites, as observed in April, 2004
� Publicly-available research indicates that people are
naturally extremely viral, because they try things recommended by friends and
pass on the message to others, but few viral marketing campaigns actually
succeed
- (no source,
mentioned January 7, 2000) 64% will try something if it is recommended by a friend
- A Jupiter
Media Metrix study (mentioned
July 19, 2001),
with regard to e-commerce sites, found that
. 45 % of
consumers choose e-commerce sites based on word-of-mouth recommendations, yet
only 7% of companies track e-mail pass-along rates
. Viral
marketing campaigns and efforts to improve customer satisfaction can reduce
customer acquisition costs by 27% and increase average order sizes by up to 60%
. Most
companies define customer "loyalty" too narrowly, by focusing on how much
visitors purchase, and as a result, they overlook a key measure of their
customers' behavior, whether they are passing on information about the company,
or not
. Valuing
loyalty based on purchase size alone could alienate customers whose spending is
below the cut-off point, and that could hurt sales and limit the company's
ability to use a valuable customer acquisition tool (ie viral influencers)
- (no source,
observed May 9, 2002) an estimated 80% of the recipients of a viral marketing message pass it
on to at least one other individual
- An Opinion
Research Corporation International (ORCI) study (November 8, 2000) showed that
when one person has a good online experience, he or she will turn around and
tell 12 more people, but if that person has a bad experience, 12 others will
also know about it, underscoring the importance of ensuring that users have a
good online experience (according to other sources, this rate is significantly
higher than offline experience transmission)
- According
to Jupiter Communications (no date), 69% of people who receive a website
recommendation from a friend pass it along to at least 2-6 friends
- ePrize
(observed June 2, 2003) has seen on average a rate of 3.5 referrals per user
when tied to the chance of winning a prize, of which about one-third of the
referees come back to register
- (no source,
seen April 17, 2002) only 10% of all viral marketing campaigns succeed
(remedied, according to this source, by e-mailing something humorous or a
�fantastic offer�)
� In the future, traditional advertising is expected to be
replaced by viral marketing, although the quality of actual campaigns is
expected to determine whether viral marketing becomes synonymous with spam, and
viral marketing will be optimized by tracking Internet behavior to identify
above-average influencers
Future orientations for viral marketing, further research
needed
Future orientation |
Further research needed |
Traditional
advertising will soon be replaced by marketing strategies that rely on
consumers spreading recommendations by word of mouth |
Market sizes,
trajectory |
Viral
recommendation e-mails becoming so common that they become regarded as
spam |
Threshold (it
was suggested that receiving one e-mail/day from a friend recommending
something might be ok, but 30/day would be excessive) |
(Corollary to
the foregoing) quality of experience will become even more important |
Qualitative
experience measurement, with respect to content, approaches |
Use the
network effect value of individuals to focus campaigns on opinion leaders,
who will influence others more than the average (one suggestion is to use
quantitative collaborative filtering (used by amazon.com), which seeks to
predict a user's rating of an item as a weighted average of the ratings
given by similar users, and then recommend items with high predicted
ratings) |
Methodology
to reliably quantify customers� network effect value (it has been
suggested that one source of information on network effect value is the
Internet (chat rooms, discussion forums, and knowledge-sharing websites);
it has also been suggested that calculating network effect value is
similar to Google�s PageRank algorithm, in which a web page is ranked
highly if many highly-ranked pages point to it; similarly, in viral
marketing a customer is valued highly if he influences many highly-valued
customers) |
Source: Websites, as observed in April,
2004
Copyright � Wedgewise Ltd (www.wedgewise.com)
2004.
All rights reserved. Permission granted to reprint this eBrief
on your website without alteration if you include this copyright statement.
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